Prototyping and Learner Experience Design
Map scenarios in FigJam or Miro, then wireframe in Figma to test pacing, decision points, and error states. Validate with a handful of learners before investing in full interactivity or polished animations that may mask usability issues.
Prototyping and Learner Experience Design
Run short task-based tests using Maze, Useberry, or moderated sessions via Lookback. Watch where learners hesitate, misclick, or skim. Prioritize fixes that reduce friction, clarify instructions, and improve confidence at critical task transitions.